Coordinate Offsets
- A Taichi field can be defined with coordinate offsets. The offsets will move field bounds so that field origins are no longer zero vectors. A typical use case is to support voxels with negative coordinates in physical simulations.
- For example, a matrix of
32x64
elements with coordinate offset(-16, 8)
can be defined as the following:
a = ti.Matrix.field(2, 2, dtype=ti.f32, shape=(32, 64), offset=(-16, 8))
In this way, the field's indices are from (-16, 8)
to (16, 72)
(exclusive).
a[-16, 8] # lower left corner
a[16, 8] # lower right corner
a[-16, 72] # upper left corner
a[16, 72] # upper right corner
note
The dimensionality of field shapes should be consistent with that of
the offset. Otherwise, a AssertionError
will be raised.
a = ti.Matrix.field(2, 3, dtype=ti.f32, shape=(32,), offset=(-16, )) # Works!
b = ti.Vector.field(3, dtype=ti.f32, shape=(16, 32, 64), offset=(7, 3, -4)) # Works!
c = ti.Matrix.field(2, 1, dtype=ti.f32, shape=None, offset=(32,)) # AssertionError
d = ti.Matrix.field(3, 2, dtype=ti.f32, shape=(32, 32), offset=(-16, )) # AssertionError
e = ti.field(dtype=ti.i32, shape=16, offset=-16) # Works!
f = ti.field(dtype=ti.i32, shape=None, offset=-16) # AssertionError
g = ti.field(dtype=ti.i32, shape=(16, 32), offset=-16) # AssertionError